The most important thing getting started in SG is getting your economics running smoothly. A constant flow of resources will make advancements in the future much faster. You can also use corp points to purchase materials to cover the costs of research.
Research the following at the beginning to help kickstart your economy:
Research Name | Category | Subcategory |
---|---|---|
Squad Leadership (T3R1) | Recruit | Recruit Dispatch Efficiency |
Mining Efficiency (T3R1) | Recruit | Recruit Dispatch Efficiency |
Squad Size (T3R1) | Recruit | Recruit Dispatch Rewards |
Mining Yield (T3R1) | Recruit | Recruit Dispatch Rewards |
Ammo Productivity (T3R3) | Production | Ammo Production Technology |
Ammo Mass Production (T3R3) | Production | Ammo Production Technology |
Ammo Assembly | Production | Ammo Production Technology |
Once the economy is situated, you can start working on a solid foundation for your ships to be tanky enough to take hits. This is basic research that everyone will need to beat encounters and handle PvP later in game.
- Weapons > General Weapon Basics > Enhanced Precision
- Weapons > General Weapon Basics > Weakness Detection
- Weapons > General Weapon Basics > Weakness Strike
- Engineering > Shield Resistance Basics > Thermal Resistance
- Engineering > Shield Resistance Basics > Kinetic Resistance
- Engineering > Shield Resistance Basics > EM Resistance
- Engineering > Shield System Basic > Shield Projection (T2R5 unless you are planning to be a slogi)
- Engineering > Shield System Basic > Shield Boost
- Engineering > Shield System Basic > Shield Management
- Engineering > Shield System Advanced > Shield Sustainability
- Engineering > Shield System Advanced > Shield Theory
- Engineering > Shield System Advanced > Shield Recharge
- Engineering > Ship Core System > Weakness Protection
- Engineering > Ship Core System > Processor
- Engineering > Ship Core System > Reactor
- Engineering > Energy System Basics > Energy Management
- Engineering > Energy System Basics > Energy Recovery
- Engineering > Energy System Basics > Energy Projection (T2R5 unless you are planning to be elogi)
- Engineering > Energy System Advanced > Energy Recharge
- Engineering > Energy System Advanced > Energy Theory
- Engineering > Energy System Advanced > Energy Sustainability
Engineering > Propulsion System Basics
Attitude Control T1R5
Acceleration T1R5
Warp Engine Operation T1R5
Engineering > Propulsion System Advanced
Propulsion Enhancement T1R5