Released April 29, 2024
v0.2.0 – Combat, Fixes and Enhancements.
This patch introduces combat to the basic game along with a load of enhancements (based on Pre-Alpha testing suggestions) and bug fixes (for items found in the testing phases).
Combat
- Combat is prohibited in government space… you can’t even target people… but outside it’s a free for all!
- The in space HUD has been updated to include new combat related items, including:
- Weapon slot views, with SNG (Single Shot) and CON (Continuous Fire)
- Target Lock information (who you have locked) and whether you’re LOCKed as well.
- PDT and SHLD buttons to activate PDTs (which try to shoot any incoming missiles or torpoedos) and SHLDs (which try to shield any incoming laser fire).
- New Bar displays including SHLD (to show shielding available, when activated), HULL (to show hull integrity) and POWR (to show power output available).
- Weapons and Munitions
- Weapons and Munitions can be bought on the market…
- … Weapons must match the ship class they’re being fitted to AND be of the right size for the slot they will be fitted to (Small, Medium or Large slots)…
- … check the ship hull for the ship you’re piloting to see what slots are available.
- You will also find that some weapons have munition requirements too:
- Missile and Torpedo launchers require missiles and torpoedos and feature target tracking technologies
- Railguns need railgun munitions
- Coilguns (PDTs) require coilgun munitions
- Energy weapons require available power
- Munitions come in specific sizes to fit the weapon they go into (limited to the weapon size, rather than the ship size).
- TOP TIP: Make sure you load your ammunition into the weapon before departing … it’ll give you more space in your cargo to transport other goods. You can only load ammunition into a weapon that is already present in your ship cargo.
- Updated System Explorer
- New “Target” icons can be found next to Sensor Contacts in the system explorer.
- Updated Tactical Map
- Ships that you are hostile towards in a system, or are hostile to you, will be marked in red
- You can also see missiles in system too (red denoting that they’re hostile missiles)
- Combat Logs
- Basic Combat logs are shown top right of the screen (where docking/undocking/etc. notifications are shown…
- … in depth logs are found in the combat logs, bottom left of the chat window.
Changes:
- Government Space:
- Created 25% more government systems
- Created new hubs that will move people away from the center and to provide trade outposts for new colonies.
- Ship Parts:
- General Wear and Tear increased x10
- Ensured the order of item properties is the same every time, wherever you look at a part.
- Reduced maintenance costs (divided by 5).
- Prevent accepting a coupling request if another move has started since the request was sent.
- Disable hex command menu items and system explorer action buttons when any manoeuvre is in progress (including coupling).
- Improved autopilot route finding for destination point when moving to and fixed stellar body or structure. Update algorithm finds a point on the same side of the object as the play approaches from it minimize travel times (effective from system explorer and space scape hex menu).
- Level:
- Increased XP requirements post Level 10 per level.
- Market:
- Can now cancel market sales
- Added another resource sub drop down to filter between refined and unrefined resources.
- Hulls are split into their own subjection now.
- Weapons and Munitions have their own subsections to make searching easier.
- Can now search/filter for specific blueprint types
- General UI:
- Tool tips have been added to a large number of areas of the game interface…
- … they can be disabled in the options.
- System Explorer:
- Search now added to the system explorer, to make finding things in system easier.
- Jobs and Reputation System:
- New reputation system added to the game, higher reputation at a station will increase the number of jobs available… likewise, lower reputation will reduce the number available
- Cancelling jobs is now possible … but cancelling a job will mean that the reputation at the job provider will reduce.
- When undocking or arriving in a system…:
- Automatically open the system explorer panel.
- Colony:
- Refinery shows available resources in the colony at the top of the list
- Colonies no longer available in government space
- Research now enabled at Colonies
- Blueprints:
- Manufacturing time now shown on blueprints – and is taken into account when manufacturing goods
- Evolution of a blueprint (the number of times it has been improved) shown on blueprint details… and parts that have been manufactured
- Blueprint copying enabled
Fixes:
- Ensured there are no duplicate station names anywhere
- Flatpack distances on the market now show correctly.
- Partial name searching works correctly now (across all market types).
- WSMS-SS Drive blueprint has been fixed.
- Fixed original time set up for a colony command center.
- Colony power available no longer takes into account reactors that are being constructed.
- Fixed cargo split, so it works at colonies correctly now.
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